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Cebas Announces moskito Render for 3ds Max

cebas’ Integration of GPU-Rendering Will Leave You Stung in The BEST Way Possible!

moskitoRender™ is the first full-featured GPU renderer for 3ds Max with the least amount of hardware and creative restrictions of all GPU-only renderers on the market! moskitoRender represents the next generation of robust rendering systems for 3ds Max and Design – it offers a true continuous workflow with easy setup, less parameters and lightning fast results. moskitoRender is one of the very few, if not the only, renderer that has NO materials of its own, yet supports ALL of the 1,300 materials from the Autodesk Material Library as well as the standard 3ds Max materials. Continue reading

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3ds Max 2015 Extension 1 New Features

3ds Max 2015 Extension 1 – OpenSubdiv Support

With new support for OpenSubdiv—the top-rated feature request on User. Artists can now represent subdivision surfaces in 3ds Max using the OpenSubdiv libraries open-sourced by Pixar. The libraries incorporate technology from Microsoft Research, and are designed to help take advantage of both parallel CPU and GPU architectures, leading to faster in-viewport performance for meshes with high subdivision levels. Continue reading